Technologies: C

Date of completion: January 1, 1970

Link: http://github.com/danielrizea/ChessEngine

Short description: Created as a university project in a team of four, it contains a chess engine that is able to play. Some of the key features include bitboard boards, move optimization, use of NegaMax, Iterative Deepening, Alpha-Beta Prunning, NegaScout, Quesence Search. Uses Xboard as a GUI

Date of completion: January 1, 1970

Link: http://github.com/danielrizea/PatterRecognition

Short description: The project consists of the implementation of an Pattern Recognition classifier on the Cell Architecture. There are programs for both the PPU and the SPUs. The output program receives a set of training images (just 2 types for now, tigers and elephants), uses LDA (Linear Discriminant Analysis) and HMM (Hidden Markov Model) to train and then is able to classify a third set of images.

Date of completion: January 1, 1970

Link: http://github.com/danielrizea/NFS--Just-Drive-The-Car-

Short description: The project consists of a basic version of a driving game (eg. Need For Speed), which contains a simple circuit and gives the player full control of the car and the camera. It is developed in Visual Studio, using C++ and OpenGL.

Date of completion: January 1, 1970

Link: http://github.com/danielrizea/MPI-WordFrequesncy

Short description: This project computes word frequency for an input file in a distributed MPI 2.0 environment. It is used for large files of data and cluster processing.

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